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Learning outcomes

Aktualizováno: 24. 1. 2023

What is the player expected to learn form playing your game

  • Healthy coping mechanisms

  • Opening up and talking to others is good

  • How to articulate feelings


How do you think this will be achieved

  • Showing good and bad examples

  • When ending the game players get good feedback (video ending) if they did it right

  • Players make their own decisions


How will the learning be supported/facilitated

  • Hints if decisions take too long (little preview of different options)

  • Maybe hint button


How will the learning goals and objectives be communicated

  • Goals and rules will be expleained in the beginning

  • Main goal is not directly communicated, but becomes clear through the reaction and feedback to the gameplay

  • Before the game starts, players see a short film sequence with the world and problems of the protagonist. Here they also see the first game mechanics explained in a tutorial

  • The goal of getting better and handling the grief is set through the intro film sequence, that shows how good things were before the traumatic event, and how they are after


What is the sequencing of learning (progress from simple to complicated)

  • Decisions get harder to differentiate (good or bad), in the beginning they are very easy to distinguish


What is the feedback and awarding scheme

  • When picking the right decision, players will get audio feedback, that signals they were right

  • The also get feedback from other characters, that either praise them or critique them for their actions and decisions


How is the learning adapted to the individual skills of the player

  • If players keep picking the wrong decisions, they will get more hints, and easier to distinguish choices

  • If players do well, there will be less hints and tutorial things, so they can carry on playing

 
 
 

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