Learning outcomes
- MangoGames

- 7. 12. 2022
- Minut čtení: 2
Aktualizováno: 24. 1. 2023
What is the player expected to learn form playing your game
Healthy coping mechanisms
Opening up and talking to others is good
How to articulate feelings
How do you think this will be achieved
Showing good and bad examples
When ending the game players get good feedback (video ending) if they did it right
Players make their own decisions
How will the learning be supported/facilitated
Hints if decisions take too long (little preview of different options)
Maybe hint button
How will the learning goals and objectives be communicated
Goals and rules will be expleained in the beginning
Main goal is not directly communicated, but becomes clear through the reaction and feedback to the gameplay
Before the game starts, players see a short film sequence with the world and problems of the protagonist. Here they also see the first game mechanics explained in a tutorial
The goal of getting better and handling the grief is set through the intro film sequence, that shows how good things were before the traumatic event, and how they are after
What is the sequencing of learning (progress from simple to complicated)
Decisions get harder to differentiate (good or bad), in the beginning they are very easy to distinguish
What is the feedback and awarding scheme
When picking the right decision, players will get audio feedback, that signals they were right
The also get feedback from other characters, that either praise them or critique them for their actions and decisions
How is the learning adapted to the individual skills of the player
If players keep picking the wrong decisions, they will get more hints, and easier to distinguish choices
If players do well, there will be less hints and tutorial things, so they can carry on playing


Komentáře