Market Analysis
- MangoGames

- 13. 1. 2023
- Minut čtení: 2
Games on the market:
There are other story-based games on the market, like the majority of the TellTale-Games titles or Life is strange. Those games are ported for Computer or Consoles not for mobile yet. The popularity is relatively high, mainly with people from ages 12 to 35. Those games achieve this wide range of popularity with people because they tend to be more like an interactive Comic or movie then a „classic“ game. Therefore the story building and game design tends to more like an graphic novel with choices. Within that range of motion you can transport a lot of contents. For example a lot of jokes, allusions of deeper meaning which will be acknowledged by the younger audience but only fully understood by older audiences. Therefore replay value rises and overall interest in the story increases. But with the focus on the story the graphics and art style of these games tend to move in the background. For Example most of the TellTale-Games tend to look a lot like their comic templates. Life is strange, which was released in 2015 looked more like a game developed a decade earlier. But nevertheless those games achieved a high popularity and aged very well. Mainly because the focus lied on the game play, the story and on the characters, not on the graphics.
Unique features:
Our game will implement game play mechanics of our game idols „Life is Strange“ and „TellTale Games“ series. So basically interactive comic/movie. Therefore very easy controls with the focus on Story and Puzzles.
The unique feature is the grief/anger processing of the Game. The Person who plays the the game should learn to process their own fear, anger, grief and self doubts with the help of the story, examples and achievements.
The biggest „Feature“ of our game will be the complex Story with different outcomes/endings based on player choices –Therefore the replay value increases a lot. With increased replay value the game tends to be more interesting for a longer period of time.
Another big feature is that the game is free to play with no micro transactions, pay to win mechanics or ads. All of this is possible because the game is meant to be a learning game for troubled children in the first instant and will therefore be financed by the state.
So our game won’t be a risk for the publisher because it will be financed by an other party.
Ongoing costs like server renting, maintenance and further game development will also be financed by the state.
But for future DLC’s a small fee will be charged.
Why is our game different?
Our game stands out from the crowd because it deals with the anger and grief (mainly) of young people. The game will be template for troubled children, how to behave, how to process and how to overcome this situation. The game won’t be a boring learning game. The learning part of the game will be hidden within the story. Therefore you won’t be noticing that you’re actually learn how to deal with grief and anger in this situation.
In terms of game design we will take the route of comic like 2D animation. The color palette will be reduced to just a few colors.


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